Time Stopper is a natural assumption to use against Quick Man. You can only defeat Wood Man using the Atomic Fire weapon alone. The Atomic Fire weapon can damage many of the Robot Masters more than the other weapons, but the fully charged shot takes half of its energy meter. As you may have noticed, Flash Man and Bubble Man share the same weakness. The Time Stopper will only take half of Quick Man's life and thereafter the Crash Bomber is the weapon that will damage him the most. In addition to the above, Metal Man is even weaker to his own weapon than to anything else. The following assumes you are playing on the "Difficult" difficulty level, which is the only difficulty level in the original Japanese version. Metal Man is weak against Quick Boomerang Mega Man allows you to revisit stages, but Mega Man 2 and 3 do not. Alternatively, you can defeat Elec Man and go back to his stage to retrieve the Magnet Beam using Elec Man's weapon to destroy the blocks. It is also very useful in Guts Man's stage, but you need Guts Man's weapon to move the blocks. Wily's stages and extremely useful in Ice Man's stage. It is behind three moveable blocks in Elec Man's stage. It allows you to construct temporary platforms which you can use to walk or ascend the screen. There is a special item you can obtain in this game called the Magnet Beam. Elec Man is by far the hardest of the Robot Masters to defeat because he is aggressive and so fast that his patterns are harder to memorize. Ice Man is more difficult because you have to follow his pattern very precisely and his projectile attack hits for a lot of damage. Guts Man and Fire Man can also be beaten with a little practice and a full health meter. The Arm Cannon takes two units from Bomb Man and three from Cut Man, but Cut Man has to be fought in closer quarters and is more aggressive of the two Robot Masters. Most players usually start with Bomb Man or Cut Man. Some Robot Masters were made easier to defeat with the Arm Cannon than others, after all, the player had to find a way to break into this weakness loop. The latter two can cause even more damage to a boss by the select/pause button exploit. Fire Man, Cut Man and Elec Man's weapons are much more general purpose weapons. Is it any wonder that these two weapons are nowhere to be found in the Gameboy game? Ice Man's weapon usually only freezes enemies and is useless against most Robot Masters. Bomb Man's weapon does not travel far and does not deal damage instantly, so it is usually limited in its application. Guts Man's weapon only works when there are rocks around to pick up. Not all of these weapons are equally useful. WILeY", but the accepted spelling of the villain's last name is "Dr. Wright." In the sequel it was firmly established as Dr. The manual also refers to the Robot Masters as one word, "Cutman", and identifies their and Mega Man's creator as "Dr. * - Unlike every other canonical Mega Man game, the Robot Masters weapons are not named in the game or manual. Rationale : Electricity cannot flow once its circuit is cut Rationale : Ice/water conducts electricityĮlec Man is weak against Cut Man's weapon Ice Man is weak against Elec Man's weapon Guts Man is weak against Bomb Man's weaponīomb Man is weak against Fire Man's weaponįire Man is weak against Ice Man's weapon In the original Mega Man, each weakness had an easy to understand rationale.Ĭut Man is weak against Guts Man's weapon* Let's delve into the central design mechanic of the Mega Man series from the beginning : In this blog entry, I would like to give my impressions of the weapons in each of the first three Mega Man games for the NES and discuss the Robot Master weaknesses. Prior to Mega Man 4 (and Mega Man III for the Game Boy), which added the Mega Buster charged shot to the series, the weapons were very important in the Mega Man series. One or more of the other Robot Masters will be weak to that attack. Each Robot Master weapon has its own energy meter and its own attack. When you beat a Robot Master, you will acquire his weapon for use in other stages. Each level has a Robot Master at the end which you must fight and defeat to beat the stage. Instead of following a set path from beginning to end, you begin the game by choosing which level you will tackle in any order. The classic Mega Man games have always had a non-linear progression as a hallmark of the series.
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